About me

Located in Stockholm Sweden, I’m a game designer with systems, gameplay and tech especially close to my heart. I have just developed and released a mobile game with a small team as a collaboration between The Swedish Equestrian Federation and Folksam.

Structured strength

My strength lies in analysis, communication and to work organised, even during the rough sea in projects. I've put this to use as a designer and in my previous career as project manager. Also having a great enthusiasm for design theory and how to put it into best practice. See my skills below ➔

Background

Previous to my game design career, I've been working as a project manager and market communicator with a lot of skills overlapping with game design. Leading a team and coordinating external partners. My projects were focusing on digitalization within marketing, where I spearheaded the technical architecture, market strategy and user experience for the projects.

Besides my 2 years of game design studies at Futuregames, I have a 3 year bachelor in Computer Graphics, making collaboration with artists fluent. I also have basic proficiency in the 3D art pipeline when in need.

Board Games, Cooking & Culture

Hobbies! I have a love for experiencing culture in most forms. But my deepest devotion goes to great food and board games. Preferably combined with beer and friends. Both playing games and creating my own board games and can spend midnight hours simulating dice roll graphs or tweaking systems. :)

Engines

Unreal
Unity
GameMaker

Scripting

C#
UE Blueprints
Python
HTML & CSS

Version control

Perforce
Git
SVN

Managing

Jira
Miro
ClickUp
Excel

English

Professional proficiency

Swedish

Native

Game Design Experience

Conceptualizing, implementing, and iterating on gameplay systems with great enthusiast.

Brainstorming and idea generation with great interest in design theory and how to apply it in practical solutions.

Technical design including architecture, implementations and systemic design. Scripting in C#, Unreal Blueprints and Python.

Balancing to reach desired experiences and targets using data and playtests.

Pitching and designing high level concepts for stakeholders and the team. Breaking down features to actionable tasks.

Good understanding of the art pipeline and collaboration with art disciplines.

Soft skills

Bringing an organised and structured workflow, with strong analytic reasoning and a will to improve where production hiccups occur.

Great communication and visualisation skills to get ideas across effectively. I highly value and put effort into creating a good atmosphere where it’s easy for everyone to talk and different perspectives are heard.

Enhanced problem-solving, with a collaborative problem-solving approach. Brainstorming, discussing, and rapid prototyping ideas.

High sense of responsibility and ownership. Enthusiastically support colleges and wear multiple hats to overcome hurdles.

Socially flexible in collaboration and ambitious to learn more of my craft to improve and contribute more in all aspects.